🐝 Critical Mass '92 β€” Studio OS

the studio, four ways β€” pick a lens on the same living data

🎯 vibe-code a 90s SNES-JRPG-esque cosmic-horror game that's delightfully fun to play

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live
πŸ•Έ

The File Map

Every file in the studio as a node; every reference a thread. Click any file to trace what it points to and what points back.

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The Timeline

When every file was last touched β€” the studio's story over time, one lane per department.

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Freshness Heatmap

A contribution-style grid colored by how long since each file changed β€” the stale corners glow.

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Who Works With Whom

Which departments actually share the most references β€” co-presence, weighted, like a social map.