the studio, four ways β pick a lens on the same living data
π― vibe-code a 90s SNES-JRPG-esque cosmic-horror game that's delightfully fun to play
loadingβ¦
Every file in the studio as a node; every reference a thread. Click any file to trace what it points to and what points back.
soonWhen every file was last touched β the studio's story over time, one lane per department.
soonA contribution-style grid colored by how long since each file changed β the stale corners glow.
soonWhich departments actually share the most references β co-presence, weighted, like a social map.